Part 102: Why doesn't this dungeon end.
Update 48:


Really getting tired of these kind of portals, you know.

AND THEY ARE EVERYWHERE.

This is considerably more appreciated than more portals.

Even the trapped ones.

And the ones with new goodies.

That could be useful against bosses with high agility.
Unfortunately, it is better used with Charge and Debilitate, making the use for this pretty much null.


Let's just follow the goddamn roar from now on, okay?

Well.
I mean, that would prevent events like this. Yes.



Even Sera is fed up with this.
I mean, the dungeon is interesting, visually at least. But it is a GOD DAMN TELEPORTY DUNGEON. That gets annoying real fast.
At least it is not a sadistic teleporty dungeon that makes you go back to the very beggining of the dungeon and takes 30 or so minutes to navigate if you do a single wrong turn in a sequence of 8 teleports.
Not that there's anything like that in this game. No sir. Kill me now



At least this one provides advancement.
Life Gain"
Now that Sera learned Terry Bogard's main projectile attack, it is time for her to get something new.



Useless for Sera since she has Auto Soma, but hey, maybe MAX critical could be used and abused.


Hooray new mantra.

fuck vortices. And this is not yet done.



And more random encounters.


Why doesn't this end.



It just goes on and on.
Not providing closure.
It is in paper a good dungeon.
But the teleports are very annoying.

This is VERY useful in the first run. About time a new life terminal appeared.



The exit can't be that far, can it?